Hooked
UI/UX Design
Third Semester Game
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For the third Semester project at the S4G I worked on Hooked and was in chareg for the UI/UX Design.
Hooked is a first Person Puzzle game in which you are an explorer, traveling through space, looking for new adventures.
Inside an ancient alien temple you find a bow shooting grappling hook arrows, which you use to solve your puzzles and for moving through the temple.
You can find our game here
Our Art Team wanted to create a look that combines scifi/tech elements with minimalistic art deco elements, whom are therefore featured strongly in the UI Elements.
Game Trailer
Wireframe to UI Mockup
Showcase of the final In-Game Screens
Game HUD Animations: Ability Icons, Crosshair with indicators on how many arrows are shot, and the shooting distance.
Score Animations when shooting on destructable objects
Some sketches/Iterations of different Logo and UI Elements
Dialog Box, Pause Menu and other decorative elements. Vector graphic bow for the loading screen animation.