Dark Star
Clickdummy
Criteria for the inventory screen from the brief: it should be a limited inventory with different kinds of items like weapons and consumables and key items. The weapons have specified statistics listed in the brief and different abilities per weapon that can be upgraded. Also an item description and option to equip the weapon are mandatory. I decided to seperate key items from the main items for better overview. the health bar and ammo metrics, elements of the HUD, are also shown, so the user has a better overview if it is necessary to use a health kit etc. and also kows which ammo types the newly equiped weapon has.
For the mission log the brief states that there are 3 categories: main missions, side missions and miscellaneous missions. Each mission should showcase a description, a location and a way to get there. Also, next story missions require completion of certain side missions.
For the HUD, the brief left a lot of freedom to the designer. Various possibilities are stated. I decided to showcase health, different ammos for the weapon, crosshair and information on the active quest. For a horror shooter immersion is a key factor, so it's best not to showcase too much information in the HUD. Thus I decided to stick only to the most crucial information.
3D Assets Credits:
Shotgun | Notebook | First Aid Kit | Pistol | 3D Scene